The Game Baby Steps Features Among the Most Meaningful Decisions I Have Ever Experienced in a Game
I've dealt with some hard decisions in gaming. Certain choices I made in Life is Strange series remain on my mind. Ghost of Tsushima's concluding moments made me put my controller down for several minutes while I weighed my options. I am responsible for numerous Krogan fatalities in Mass Effect that I regret deeply. Not a single one of those situations compare to what could be the toughest selection I’ve had to make in a video game — and it involves a giant staircase.
The Game Baby Steps, the newest release from the developers of Ape Out, is hardly a choice-driven game. Definitely not in any traditional sense. You must explore a vast game world as the protagonist Nate, a grown-up in childish attire who can hardly stay upright on his unsteady feet. It appears to be a setup for annoyance, but Baby Steps’s appeal is in its unexpectedly meaningful plot that will surprise you when you least anticipate it. There’s not a single instance that exemplifies that strength like a pivotal decision that remains on my mind.
Note: Spoilers Ahead
A bit of context is necessary here. Baby Steps starts when the protagonist is suddenly taken from his parents’ basement and into a fictional universe. He soon realizes that moving around in it is a difficulty, as a lifetime spent as a inactive individual have weakened his muscles. The humorous physicality of it all comes from players controlling Nate gradually, trying to maintain his balance.
Nate requires assistance, but he has problems articulating that to anyone. Throughout his hero’s journey, he meets a group of unusual individuals in the world who all offer to assist him. A cool, confident hiker seeks to provide Nate a guide, but he awkwardly refuses in the game’s most hilarious scene. When he drops into an trapping cavity and is given a way out, he strives to appear nonchalant like he can manage alone and actually wants to be trapped in the pit. As the plot unfolds, you see numerous frustrating vignettes where Nate creates additional difficulties because he’s too insecure to accept any assistance.
The Ultimate Choice
This culminates in Baby Steps game’s key situation of choice. As Nate approaches the conclusion his adventure, he realizes that he must ascend of a snowy mountain. The unofficial caretaker of the world (who Nate has actively avoided up to this point) comes to let him know that there are two paths upward. If he’s prepared for difficulty, he can opt for a particularly extended and risky path dubbed The Obstacle. It is the most formidable barrier Baby Steps has to offer; choosing it looks risky to any human.
But there’s a second option: He can simply ascend a enormous coiled steps in its place and arrive at the peak in a few minutes. The only caveat? He’ll have to address the guardian “Master” from now on if he takes the easy route.
An Agonizing Decision
I am absolutely sincere when I say that this is an agonizing choice in context. It’s every one of Nate's doubts about himself reaching a climax in a particularly bizarre situation. Part of Nate’s journey is revolves around the truth that he’s self-conscious of his physical appearance and manhood. Whenever he sees that handsome trekker, it’s a difficult memory of everything he’s not. Undertaking The Obstacle could be a time where he can prove that he’s as able as his unilateral competitor, but that route is sure to be filled with more humiliating failures. Does it merit striving just to make a statement?
The staircase, on the flip side, offer Nate an additional crucial instance to either accept or reject help. The user doesn't get to decide in about they turn away a map, but they can opt to allow Nate some relief and choose the staircase. It might seem like an simple decision, but Baby Steps is exceptionally cunning about creating doubt anytime you find a gift horse. The game world contains intentional pitfalls that change a secure way into a obstacle instantly. Could the steps yet another trap? Will Nate get all the way to the top just to be fooled by some last-second gag? And more troubling, is he prepared to be humiliated yet again by being forced to call some weirdo Lord?
No Perfect Choice
The beauty of that moment is that there’s no perfect selection. Either one results in a authentic instance of personal growth and therapeutic resolution for Nate. If you opt to attempt The Obstacle, it’s an philosophical victory. Nate eventually obtains a chance to prove that he’s as capable as everyone else, voluntarily accepting a difficult route rather than suffering through one that he has no choice but to follow. It’s challenging, and perhaps unwise, but it’s the bit of empowerment that he needs.
But there’s no disgrace in the steps as well. To opt for that way is to at last permit Nate to receive assistance. And when he does so, he discovers that there’s no hidden trick in store for him. The staircase is not a trick. They continue for a while, but they’re straightforward to ascend and he does not fall to the bottom if he falls. It’s a easy journey after extended challenges. Midway through, he even has a conversation with the trekker who has, unsurprisingly, selected The Challenge. He attempts to act casual, but you can tell that he’s worn out, quietly regretting the unnecessary challenge. By the time Nate arrives at the peak and has to meet his agreement, hailing his new Lord, the arrangement scarcely looks so unpleasant. Who has concern for humiliation by this odd character?
Personal Reflection
When I played, I chose the staircase. Some part of my reasoning just {wanted to call